Optimal range for shotguns and launchers is maxed Optimal range for shotguns and launchers increased by two Splash damage weapons and impact damage launchers get converted to pierce damage Master Trait-Shotguns/Launchers Only-Damage is converted to pierce, and range increasedįurious Level 1, Reloader Level 2, Character Level 8 Reload ammo consumption is 20 percent for SMGs, 33 percent for pistols/revolvers, and fire time penalty for pistol/revolvers removed. +1 Shots, pistol/revolver fire time 125 percent Master Trait-Pistol/SMG Only- +1 shot, lower ammo consumption on reloadĪrmy Surplus Level 1, Son of a Gun Level 2, Character Level 8 Hellrunner Level 2, Sustained Fire Level 1, Character Level 8Īmmo consumption on movement halved, -20 percent dodge Master Trait-Rotary/Auto/SMG Only-Once you start firing, moving makes you fire at nearest enemy Gain 50 percent damage resistance when at 25 percent health or belowĪctivates Skill-+20 percent evasion, 50 percent move cost for a short time by spending Fury Max mod level 3, choose from up to 4 perk choicesĪll perk choices available, slam one extra mod on any moddable item Max mod level 2, choose from up to three perk choices Healing is increased by 20 percent per trait level. Track seen enemies, detectable through walls up to two tiles. Pistol/SMG Only-Allows two guns to be used at the same timeįire time is 150 percent longer, reload time is both reload times combined, and distance penalty is reduced by -2.įire time is 125%, reload time is 75 percent longer, and distance penalty is reduced to -1įire time is 100 percent, and reload time is 50 longer.Įncountered enemies are always visible on minimap. Hunker buff bonus stays as long as you don't move, -25 percent reduced splash damageĪim buff stays as long as you don't move, -50 percent reduced splash damage Half of Fury percentage becomes a melee damage bonus, +1 Fury on melee killįull Fury percentage becomes a melee damage bonus, +3 Fury on melee killĮvery fourth chest has additional non-ammo dropsīuffs stay unless you move, and splash damage is reduced. Melee Only-Fury generates on melee kills, and Fury becomes a melee damage bonus Increases your natural armor against all damage by +1 SMG/Auto/Rotary Only-Consecutive shots gain damage bonus +20 percent critical chance, +1 optimal distanceĮmpty weapon reload time halved, with damage reduction.ĥ0 percent damage reduction while reloadingĪll reload time is halved (cumulative with empty). +10 percent critical chance, +1 max distance Pistol/SMG Only-Critical chance and range bonus increases Killing enemies generate additional Fury equal to trait level.ĭodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait levelįor every level of this train you gain Dodge +10 percent, max dodge +10 percent, and move cost -10 percent per trait level Increases hitpoints by 20 percent based on your starting HP per trait level.Įvery level of this trait increase your health by 20 percent of your starting HP (up to 160 max)įury Capacity is increased by 10 per level of this trait. Improves your class trait by five percent every level and 50 percent more health from adrenaline.
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